Overview
- Aerofly Fs 2 Flight Simulator System Requirements
- Aerofly Fs 2 Flight Simulator Download Android
- Aerofly Fs 2 Flight Simulator Free Download Android
- Aerofly Fs 2 Flight Simulator Requirements
- The Aerofly FS 2 Flight Simulator offers excellent scenery graphics and extremely realistic flight physics. The support of VR-glasses and TrackIR allows a deep dive into the world of flying and elevates the Aerofly FS 2 up to a new stage of realism.
- Aerofly FS 2 Flight Simulator. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Browse and rate player-created guides for this game. Or create your own and share your tips with the community. Filter by Category Show items tagged with all of the selected terms: Category.
Aerosoft The online shop for PC Simulation, Hardware & Games. Discover Flight simulation ✓ Train simulation ✓ Bus simulation ✓ Truck simulation ✓ Police simulation ✓ Fire Brigade simulation ✓. The Aerofly FS 2 Flight Simulator offers excellent scenery graphics and extremely realistic flight physics. The support of VR-glasses and TrackIR allows a deep dive into the world of flying and elevates the Aerofly FS 2 up to a new stage of realism.
1. General settings
2. General info and short keys
3. Basic settings joystick (PC version)
4. Graphics settings (PC version)
5. Buying new sceneries (PC version)
6. Buying new sceneries (Mobile version)
7. Buying aircraft (Mobile version)
8. Select location
9. Flight informations
10. Runway lighting and Approach guides
11. View / zoom (PC version)
12. Flight school
13. Autopilot (PC version)
14. Computer Pilot / Copilot (Mobile version)
15. Flight route (PC version)
16. Flight route (Mobile version)
17. Launching Aerofly FS2 in VR-Mode (PC version)
18. Sound settings (Mobile version)
19. Updates via Steam
20. Getting beta tester (Steam)
Open the general settings from the main menu by clicking on 'Settings' and 'General'.
Invert camera control
By turning on 'invert' the camera control will move upwards instead of downwards. Flight information: By clicking on 'show' you can display the virtual cockpit at the top of the screen. If you do this, you can go back to the main menu by using the 'ESC' key. Per default you also can hide and display the flight information by pressing key 'I'.
Approach guides: Displays the green boxes as approach guides. Landmarks: Activated features display landmarks such as city names. Transparency: With increasing transparency the control elements are weaker. Overlay (only mobile version): Hide or show some overlayed control elements. E.g. for the camera selection.
Other Settings
Open the menu 'Other Settings' via the main menu and settings. This slider allows the user to set the reset time after a crash.
1. Main screen
Some of the most important functions are displayed on the main screen. The 'virtual cockpit' at the top can be activated by key 'I' while the moving map by key 'M'.
2. Factory preset short keys:
1 to 6: Different camera views (retype any of these keys for more camera views)
Z and Shift+Z: Camera Zoom in/out
M: Display Moving Map
I: Display Flight info (virtual cockpit)
P: Pause/Play A: Autopilot'
T and Shift+T: Time settings (Day/Night)
V and Shift+V: Visibility (+/-)
Q: Sound on/off
Page up/down: Head position up/down
Arrow keys up/down/left/right: Camera view
FPS display: STRG+F1
Coding on/off: STRG+F2
The panel lights and instrument lights can be programmed under 'Settings' / 'Control' / 'Lights'.
Open 'Settings' in the main menu and choose 'Control' in the submenu. At the bottom of the new window you`ll find the recognized and usable USB-Joysticks. If you don`t find any entries please plug in your joystick once again and wait for a while. Select 'Primary' to set up your joystick and proceed as follows:
Programming joystick axis
- Click left in the mid field of the function you want to program the joystick.
- Follow the displayed instructions to move e.g. the rudder to the right or the throttle to maximum
- Control your settings by the moving the white bar
- The settings will be saved automatically
- If you want to delete a setting click once again on the mid bar and press 'Delete' on your keyboard
Programming joystick buttons or keyboard
Proceed as follows to program functions such as like flaps or brakes.
- Click left in the smaller fields at the function you want to program.
- Press the button on the joystick or keyboard for the functions you wish to program.
- Please note that many functions need two buttons or keys to increase or decrease
- The settings will be saved automatically
Separate joystick and rudder pedals
If you want to use separate rudder pedals please proceed as follows:
- Plug in the joystick and pedals directly to two different USB plugs at your computer
- If you want to use a USB hub please use an active one with your own power supply
- Wait until windows has installed the USB driver for any USB devices you want to use
- Start aerofly FS2 and open 'Settings' / 'Control' (image)
- If you see all USB devices at the bottom, start programing the single functions:
- Click the throttle function and move the throttle on the joystick to full power
- Click the elevator (aileron) function and move the joystick down (right)
- Click the rudder function and move the rudder pedals to the right
- Open the folder to see both wheel brakes (left and right)
- Click the left (right) wheel brake and push the left (right) brake
- All settings will be saved automatically
Troubleshooting joystick and other USB devices
If you have any problem in programming the buttons or axis on your USB device then please click on the displayed USB device button at the 'Primary' menu. After that you`ll see this interface. Here you can enable or disable your USB device and double check all axes and buttons. You can`t program axes or buttons via this interface but check the function.
Joystick calibration
Go to the controls menu. At the bottom left corner of the screen, click on your device shown in the box. At the top right corner of the next screen, click on the symbol that looks like a target. Then follow the instructions to move and center the sticks and throttle slider.
Open the graphics settings from the main menu by clicking on 'Settings' and 'Graphics'. Use the graphics settings to optimize the flight simulator performance on your PC. For a smooth experience you will need an actual graphics card driver. If you ever have an issue in terms of graphics, please check your graphics card driver.
Resolution
Please disable any monitor zoom functions and set up the monitor resolution using this selection:
If you have a special resolution or encounter issue with a low frame rate then please use the 'Window mode'. Now, you can scale the window size up to your full monitor size. This mode can help in case you encounter certain graphics card issues.
Limit frame rate
Per default 'vsync' is on. If you have any trouble obtaining a smooth performance you can limit the frame rate. The lowest is 120 FPS
Custom graphics settings
To enable the individual graphics settings click on 'custom' at the first line. The next 5 lines will be enabled. Now you can set up the texture quality or building density individually. To reset this settings simply click on one of the preset setups at the line 'Graphics quality'.
Downloadable Content (DLC)
To use the Steam version of Aerofly FS 2 you have to install the 'Steam client' first. You can update your Aerofly FS 2 for free or you can buy extra 'Downloadable Content' (DLC) via this client. In this case proceed as follows:
- Start your Steam client.
- Open 'Library' / 'Games' and click on Aerofly FS 2 .
- Open 'DLC' to buy e.g. 'Switzerland'.
- Add your DLC to the cart and check out.
- The download starts immediately after payment receipt.
- You can check the download progress under 'Updates'.
How to check the DLC installation
- Start your Steam client.
- Open 'Library' / 'Games' and click on Aerofly FS 2 .
- Check the status at the DLC paragraph.
How to use the new content
- StartAerofly FS 2 .
- Open 'Location' at the main menu.
- Zoom out as far as possible.
- Zoom into the region you purchased.
- Select one of the new airports.
Under navigation you can select airports and navaids worldwide. You can add any waypoint worldwide like shown in 3.2
An In-App scenery must not be selected after purchasing. 'Regions' is only used for purchasing new sceneries or restoring after an update. Any In-App map will be displayed directly in 'Location'. After an update or a new installation it may be necessary to restore the In-Apps once again. Please use the 'Restore Purchases' button for this step.
Aircraft
More aircraft (In-Apps) can be purchased directly from the carousel selection. Aircraft that are not purchased appear slightly darker in addition with a green price button.
Payment
Doublecheck your prepaid credit on your iTunes account at first. Type in your password to login into your iTunes account. Then confirm the In-App purchase. Immediately thereafter you can fly the aircraft. Follow this link to manage your iTunes credit :https://www.apple.com/de/support/itunes/cards-codes/
In-App landscape
To add more airfields select 'Regions' from the main menu and buy the available landscape as In-App via your iTunes account. After logging in a confirmation of the purchase is needed. An installation of an In-App scenery needs enough free storage on your device. It is recommended to have 4 to 5 GB of free storage for a smoother performance on the device.
Go to the main menu and open the map by clicking on 'location'. The map can be moved and zoomed in or out. A left click anywhere on the map places an aircraft at the altitude which you can selcet from the bar on the right. Adjust the flight direction by rotating the course indicator with the mouse. A click on the airfield icon opens the airfield location map with various starting positions. Use the extra buttons to filter VORs or center your position on the map.
Selecting a location world
Go to the main menu and open the map by clicking on 'location'. The map can be moved and zoomed in or out worldwide. In aerofly FS 2 the Earth is an ellipsoid. Under navigation you can select airports and navaids worldwide. At the 'Location' menu the orientation is purely geographical.
(1) Wind Shows the current windspeed and direction with respect to the aircraft's orientation. This example shows a very weak wind from the left.
(2) Flap indicator Shows the actual flap position in degree
(3) Power indicator Shows the actual engine output in percentage
(4) Heading indicator Shows the current heading in degrees. The magenta trend indicator bar shows what the heading will be in 6 seconds at the current rate of turn. For a standard turn rate of 180 degrees per minute, the trend indicator has a length equivalent to 18 degrees. The heading bug (the magenta symbol above the ‘W' in this example) and magenta number to the left are displayed if a heading for autopilot operation is selected (see below).
(5) Airspeed indicator Shows the IAS (indicated airspeed) in knots. The magenta trend indicator shows what the airspeed will be in 6 seconds. The color of the tape shows the airspeeds for the current aircraft: – green represents normal range – white representsairspeed range with flaps extended – yellow representsoperation in smooth air without abrupt control inputs – red represents below stall speed at the low end above velocity and never exceeds (‘red line') at the high end The ground speed is displayed at the bottom. The target speed for autopilot operation will be displayed at the top as well as the magenta speed bug if selected.
(7) Attitude indicator Shows the roll and pitch attitude of the aicraft with respect to the earth (artificial horizon).
(8) Altimeter Shows the current altitude above sea level in feet. Again, the magenta trend indicator shows what the altitude will be in 6 seconds at the current rate of climb. A bar having a length equivalent to 100 ft therefore indicates a rate of climb of 1000 ft/min. The height above ground is shown at the bottom. If a target altitude is selected, this will be displayed in magenta at the top and the altitude bug will be shown.
(9) Vertical speed indicator Displays the current rate of climb or descent in feet per minute. For autopilot operation, the target rate of climb is shown at the top.
(10) Nearests airports Shows the distance of and direction to the two nearests airports. The distances are displayed in nautical miles. The directions are shown with respect to the current heading. In this example, the nearest airport is at the 4 o'clock position at a distance of 6.6 nm. The second airport is right behind at a distance of 13 nm.
The runway lighting turns on automatically by setting it in daylight settings. The PAPI (Precision Approach Path Indicator) is always active and warns the pilot about an incorrect approach angle. Two white and two red markers indicate a correct approach. The green approach guides can be activated via the main menu under Settings.
In the PC version you can program and control the camera perspective via shortkeys. Select 'Settings / Control / View' in the main menu.
General instructions
- Click on the line you want to program and press a button on the joystick or a 'key' on the keyboard
- You also can use 'Shift + Key' as a shortkey!
- Delete a setting by clicking on the line and 'Delete' on the keyboard
- To reset all settings click on the joystick icon at the top right and confirm
View control
Use these options to control your view: View (previous/next): Rotate all camera perspectives Cockpit view: By default '1' and '2' to rotate the perspectives Follow: By default '3' and '4' to rotate the perspectives Outside: By default '5' and '6' to rotate the perspectives Zoom: By default 'Shift-z' and 'z' for zooming in/out Turn: By default POV button on the joystick to pan the perspective Look: Program these lines to make a quick look left / right / up / down Move: Program these lines to permanently adjust the 'eye position' (Horizontal and vertical)
There are 21 lessons to become a pilot! Starting as a greenhorn you will be trained by a female flight instructor. At the end of each lesson you can get up to 3 stars. The lessons can be repeated individually.
Important note: Please note that the autopilots operation can be fundamentally different dependent on the aircraft type. Some of the AP functions are not final in the early access version. Please keep your aeroflyFS2 via the Steam account up to date. In the next few weeks some different updates will be improve the autopilot functions.
General informations
Please note that you can control the autopilot by two different ways.
- You can control the autopilot at the cockpit panel using the mouse and mousewheel.
- You can use different keys or buttons after setting them up ('Settings' / 'Control' / 'Autopilot').
At the beginning it is recommended only to use only one of this possibilities. Using both is only recommended for advanced users. The autopilot can stabilize the heading, airspeed, altitude as well as the vertical speed. The autopilot cannot be switched on and will disengage when one of the following limits is exceeded: bank angle larger than 60 degrees, pitch angle larger than 45 degrees, airspeed less than 1.2 times the stall speed or when the aircraft is on the ground. These limits are exceeded for example if you fly a looping with heading mode engaged – the autopilot will disengage as soon as the nose is 45 degrees above the horizon.
Autopilot modes
WING LEVELER (ROL) In this mode the autopilot will engage in the basic roll (ROL) mode which functions as a wing leveler.
PITCH ALTIDUTE HOLD (PIT) The Pitch Attitude Hold (PIT) mode allows constant attitude climbs and descents.
AIRSPEED (SPD) The airspeed mode / auto-throttle will adjust the engine power to keep the selected airspeed. The target airspeed is shown in magenta at the virtual cockpit and can be changed by individually programmed buttons or keys. See below how to do.
HEADING HOLD (HDG) The heading hold mode can be activated and deactivated by tapping on the heading indicator. The box around the heading will change its color to green to indicate the heading is controlled by the autopilot. If no heading was selected so far, the current heading will be selected and shown in magenta. The target heading can be changed by tapping the + / – buttons below the heading indicator. Touching these buttons for a longer time will repeatedly change the selected heading by 5 degrees. The target heading can be changed while the heading mode is engaged, the autopilot will then turn the aircraft to the selected heading.
ALTITUDE HOLD (ALT) Hold a constant altitude. This mode is perfect for cruise flight at a constant altitude. Tap the altitude indicator to activate this mode. When engaged, the autopilot will climb / descend to the target altitude and level off. The vertical speed in this phase can be selected by using the + / – buttons below the vertical speed indicator . When the target altitude is changed by tapping the + / – buttons below the altitude indicator, the autopilot will initiate a climb / descent to the new altitude. The vertical speed for this will be the last selected vertical speed, provided it has the right direction. If a descent would be required to reach the new altitude and the last selected vertical speed was a climb at 1000 ft/min, this would be changed to a default of -1500 ft/min and vice versa.
Vertical speed (V/S) Climb / descend at a constant rate. When engaged, the autopilot will try to climb / descend at the selected vertical speed. If the aircraft cannot climb at the selected vertical speed, it will loose airspeed until the autopilot disengages at minimum speed. This mode can be selected by tapping the vertical speed indicator. The v/s mode will override the altitude mode, so this can be used to leave an altitude that was previously held constant by the autopilot. On the other hand, if the altitude mode is active, the vertical speed mode will disengage 500 ft before reaching the target altitude to allow levelling off and avoid crossing a selected altitude. Two axis stabilisation (ROL + ALT) The easiest way to use the autopilot is the ROL/ALT mode. The ROL mode is per default enabled if you start the autopilot via the 'AP' button on the autopilot panel or pressing Key 'A'. After that press 'ALT' at the panel. Now the aircraft will be stabilized automatically.
Heading mode (HDG)
- Click at the autopilot panel on 'AP' to activate the autopilot
- Click on 'HDG' right beside to activate the Heading Mode. You also will see 'HDG' at the panels display
- Click 'I' to display the virtual cockpit at the top of the screen for a easy check of presetted course.
- To change the course manually move the mouseover the 'HDG' select knob and use the mouse wheel.
- Preset the altitude via the select knob (mouseover and mousewheel) at the autopilot panel (e.g. 5.100 FT)
- Click on 'Arm' to activate the selected height
- Click once again on 'ALT' to activate the Pitch, displayed by 'PIT'
- Click repeatedly on 'UP' to select the climb rate (or 'DN' for down)
By this way the autopilot will be target the presetted height and will hold the flight level automatically. From now you can change the flight level by presetting a new high and click on 'up' or 'down' once again.
Vertical speed mode (VS)
The vertical speed (VS) mode allows variable vertical speed climbs and descents.
- Click at the autopilot panel on 'AP' to activate the autopilot
- Click on 'VS' to activate the vertical speed Mode
- Click on 'UP' or 'DN' to select vertical speed rate
- Control the rate by the vertical speed indicator at the panel or climb rate at the virtual cockpit (+170 ft/min on the illustration beside)
From now you can e.g. add the heading mode by clicking on 'HDG'. By this way you can control the course via the 'HDG' select knob (2.4) and climb rate via the 'UP' or 'DN' buttons.
As we steadily improve the depth system of all airplanes in Aerofly FS 2, we noticed that it was getting a lot more difficult to operate the autopilot in most airplanes as we are simulating them ‘almost' like their real counterparts. We soon noticed that this is just not an option for the mobile version because the PC version is already giving novice users a headache. So we created the copilot which is nothing else than a highly sophisticated user interface for the autopilot in the airplane. The new version of the computer pilot will use the aircraft's autopilot if available, so that the selected values displayed in the cockpit are in sync with the copilot's settings. Engaging the copilot will enable the autopilot and set it to the current heading and vertical speed. Heading and vertical speeds can be changed using the +/- buttons. When ALT is enabled, the autopilot is set up to fly to the selected altitude. The selected altitude can be changed while ALT is active. If the aircraft has to climb to get to the selected altitude, the copilot will either climb with a constant vertical speed or climb by maintaining the selected airspeed, depending on the aircraft type and autopilot. Descents are always done by maintaining a vertical speed. Press the ROUTE button when close to the green navigation route to follow this route. The copilot will either fly manually or configure the aircraft's autopilot to follow the route and climb and descend accordingly. The airspeed is controlled by the copilot using the throttle control or the aircraft's autothrottle if available. The copilot will disengage the autopilot or stop controlling the airplane 0.2 NM before the destination runway threshold. From this point on you have to perform the landing manually.
The navigation is in union with the autopilot to form a fascinating chapter in Aerofly FS 2. We will shop the basic navigation in the paragraphs below.
Navigation from the current position to a destination airport
Open 'Navigation' from the main menu. In this window you can see your current position and all airports in the actual map section. The map can be zoomed in/out with the mouse wheel and swiped to display more airfields. Then click on the symbol at the bottom of the page with the landing aircraft. After that you can choose your destination from a list. If a former route is displayed then simply click on 'Clear Route' to delete the old one.
Immediately after selecting your destination all runways will appear as a list. Choose one of them. The displayed route will be actual after any change. By clicking the icon at the top right of the screen all information can be updated manually.
If the destination is set you can add VORs or any free positions as waypoints. Do add a VOR or any position as a waypoint by clicking left on a VOR icon or anywhere on the map and then click on '+' to insert. Use the red 'x' icon to delete a waypoint from your route.
In the cockpit view you can use the moving map (M) to display the flight plan. The map can be zoomed in or out with the mouse wheel. You can change the orientation or frame size via the two icons at the bottom of the map.
To plan a new route open the 'Navigation' dialog in the main menu. If you don´t know the icons please click on '?':
Select a starting airfield
- Delete any former route using the 'Delete Route' icon
- Zoom in on the map to the starting area
- Click on the 'Aircraft start' button
- Select an airfield from the list on the right
- Select a runway using the 'Start' icon
Select a destination airfield
- Zoom in on the map to the destination area
- Click on the 'Aircraft Landing' button
- Select a destination from the list
- Select a runway using the 'Approach' icon
The map can now be centered to see the entire route
Add a waypoint
- Use the 4 icons at lower left to show/hide VORs or waypoints
- Select an area by tapping into the map
- Select a waypoint or a VOR from the list on the right
- Add a point via the '+' symbol
Delete a waypoint
- Select a waypoint from the flight plan at the bottom
- Delete the point via the 'x' symbol
Start flying a route
- Place the aircraft at the start position via the symbol at the top right portion of the screen
- Return to the main menu and select 'Fly'
- From now the flight route is displayed in the glass cockpit
- The flight route is also displayed in the flight information
- Fly the route manually
Fly route by autopilot
- Start the aircraft manually
- Shortly after the start the 'Route' button under C / P is active
- Click on Route
- Now the aircraft should fly automatically to the destination
- Fly the plane until the destination is reached and land manually
Aerofly FS 2 detects 3D glasses automatically. If you want to select the mode manually you can do this by launching the program via the steam client:
- Start the Steam client.
- Open the 'Library' / 'Games' and right click on Aerofly FS 2.
- Click on 'Play'.
- Now select 'Oculus VR or other', 'VR-HTC-Steam' or the 'normal' mode.
- For any other problems Steam provides a support page for Steam HTC with solutions or info at the Forum for Oculus Rift
Open the sound settings by swiping up from the bottom of the screen of your device. Here you can turn on/off the sound and set the volume. You also can use the normal volume controller.
To use the Steam version of aerofly FS2 you need to install the 'Steam client' first. You can set up the update preferences via this client. If you never changed the default settings, the Aerofly FS 2 will keep the actual settings.
Update preferences
If you changed the settings, please proceed as follows to set up automatic updates:
- Start the Steam client
- Right click on 'Aerofly FS2 Flight Simulator' and select 'Properties'
- Select the 'Updates' tab and choose 'Always keep this game up to date'
Starting an update manually
- Start the Steam client
- Right click on 'Aerofly FS 2 Flight Simulator' and select 'Properties'
- Click the DLC tab and check for an available update
- Start the update
The Aerofly FS 2 is currently an Early Access game. If you want to have more insight you can agree to the beta status via your Steam Client. This way, you will get updates with features that are still in progress. You can go back to the Early Access by the same way.
- Start your Steam client.
- Open 'Library' / 'Games' and right click on Aerofly FS 2.
- Open 'properties' to see the window shown on the right
- Select the tab 'Betas' and opt for the beta status
- After that you will see [Beta] at the Aerofly FS 2 line.
Given the early access releases of Aerofly FS 2, it might be tempting to dismiss the program and move on to other more established flight sim programs. However, the fact is, once you do give it a try you will very likely find yourself begrudgingly liking what is unfolding before you.
And while there are still ways to go in terms of high-resolution add-ons and scenery (which will surely come with time) the initial feeling is one of positivity, even if there is a longing for more quantity of such scenery and airports.
As we will look at as we go through our review of Aerofly FS 2, it is a program in rather a unique position. Still young enough in terms of what is available to the public to grow in any direction it wishes, but established and credible enough, with high-resolution graphics, highly realistic scenery and authentic aircraft. In short, whether you decide to purchase this in the near future or decide to hold off a little while longer, the future looks very intriguing for the flight sim program.
You can jump to individual sections of the review using the jump links below;
In its current format, it is a program that appeals a little more to newcomers in flight simulation although experienced and grizzled vets of the virtual skies should find something of interest here too. Although that is not a reflection on the authenticity or the quality of the simulator, rather a nod of the hat to the stripped-down essence of the program that allows the basics of flight simulation to shine through. And this is something that will appeal to both inexperienced and experienced virtual pilots alike.
Default Scenery And Add-Ons – Good Quality But More Quantity Needed!
Let's start with the scenery. After all, aside from the vehicles themselves, it is virtual skies you will be flying through and the visuals you will witness from the air that makes one program stand out from another.
In the basic download, high res sceneries of Utah, Colorado, and much of the Southwestern United States are available. There are several add-ons for purchase, however, including the Northeastern region of the United States and Switzerland. And what's more, for basic default scenery, the detail on offer is really quite impressive.
For example, if we look at the original default scenery package, the Southwestern states of the United States – which covers essentially California up to the state of Washington, including Nevada and Arizona. You can expect to see many of the major tourist attractions such as the Golden Gate Bridge with the beautifully textured water of the Pacific Ocean below it – although we should note, the water itself is 'still shot' and not animated as in other flight sims.
Furthermore, such iconic cities of California as San Francisco, Oakland, and Los Angeles are meticulously detailed, including many skyscraper buildings and 3D trees below. Death Valley and all of the intricate details of the Californian desert is another particularly impressive area on offer.
Over 200 Airports In Southwestern United States To Choose From Alone!
Furthermore, over 200 airports are available to land at or take off from in this replicated part of the United States. The elements too are quite impressive, with adjustable wind, clouds, and other thermal activity, including turbulence. There is also an easy-to-use route editor so that you can plan your flight missions with ease. Furthermore, the time of day or night can be adjusted to suit you or whatever mission you are about to embark on.
Further still, other programmers have also begun converting their scenery for Aerofly FS 2. For example, Aerosoft has available Helgoland (the German island), while ORBX has Innsbruck, Chicago Meigs, Monterey, and Eagle County. These are great add-ons, and while the water is perhaps a disappointment to many in that it is essentially static, the animation and movement of people on the streets below in these particular add-ons, are a big bonus.
Make no mistake, though, many areas around the globe (at the time of writing) are only available in low resolution. Even some of the Southwestern USA areas suddenly drop from highly detailed to basic trees or just basic ground. And while there will no doubt be future high res scenery available in time – we should remember that Colorado and Utah were not available in the original release – for many virtual pilots, there is simply no reason nor incentive to keep returning to the the sim.
However, when they recently developed and released their VR Hands in early 2018, many users once again took to the skies from the Aerofly FS 2 hangar.
Virtual Reality Hands – Good! Very Good! But Requires (Lots Of) Practice!
The release of Aerofly's Virtual Reality Hands was originally intended for Oculus users only. However, a rethink caused them to make the option available to everyone, which is most definitely the correct course of action for a program looking to entice first-time users and win back those who might have moved on to other programs since first installing the package – mainly for the reasons listed above.
What the VR Hands offers to the pilot is a burst of reality and authenticity - which is essentially at the core of all virtual flyers' desires – and, in their words, 'blurs the line between reality and virtual flying even further'. Indeed, while other programs are rolling out their own similar versions, the Aerofly FS 2 VR Hands option would appear to be one of the best available. Certainly at the time of writing.
Using motion controllers, you can now control any aircraft while using Aerofly FS 2 'with your own hands'. Each and every button, lever, dial, and switch – anything you have control over in the virtual cockpit, you can now control with your (virtual) hands. Indeed, the motions and gestures you might use in a real aircraft are very much the same as you will need to replicate in your virtual pilot's seat with the VR Hands feature.
At least in theory anyway.
While the VR Hands program does indeed do as it says on the tin – for example, if you wish to flick a switch you would place your 'finger' near the switch on the screen and then 'drag' it back causing the virtual switch to flick as intended. However, such motions, at least on certain controls – and it will likely be different ones for different pilots depending on how you 'use' your virtual hands – can take a little getting used to. In fact, unless you are particularly persistent, the 'missing' switches and levers can begin to become detrimental to your overall experience in the virtual skies.
That isn't to say that the experience – once mastered – will not be a pleasurable one. But you should perhaps be prepared to spend a little more time than you might otherwise expect to get used to the VR Hands 'feel'.
Should you wish to change back to traditional controls halfway through a flight, however, the option to do so is available to you, giving you, the pilot, the best of both virtual worlds. Should you wish to view the manual for the VR Hands program click here.
OK, So What About The Planes?
OK, so whether you are flying in a traditional virtual manner or using the VR Hands system, it is the planes themselves that will take you from A to B. So, what is on offer?
Well, if the scenery leaves a little to be desired – at least at this stage in its development, then the range of aircraft available begins to make up for it. Everything from gliders, to single-engine Cessna planes, to 747 jets are available. However, while there is a good quantity of aerial vehicles available, and they are all very detailed and impressive graphics-wise, some of the functionality, like the scenery, leaves plenty of room for improvement, with only flight and navigational functions available for many of the planes.
However, what is available varies from plane to plane, and only by going through them can you see what exactly is available for each one and what isn't. Indeed, for an inexperienced virtual pilot, this itself might be a fun task to undertake.
What Is Currently Available In The Virtual Hangar?
There are 20 aircraft (at the time of writing) included in the package, each with 3D cockpits with adjustable lighting for day/night flying. There is even an interactive flight school so you can learn the basics of virtual flight – something that newcomers to the virtual skies might find particularly useful.
Some of the planes available to you include F-15 and F-18, Learjet 45, Baron 57, an Airbus A320, the B737-500, and the B747-400, the Bucker Jungmeister, the Swift S1 glider, P-38 Lightning, and even the Sopwith Camel. And, as time goes on, more and more planes will become available.
There are some planes, though, that are decisively more detailed than most on Aerofly FS 2, with the Cessna C172 and the Bombardier Q400 being two of the most impressive.
All of the planes are very much worth checking out, though. And each brings something a little different to the virtual flight it will take you on. Furthermore, like the scenery issues highlighted above, the details, quantity, and functionality of the planes available will very likely improve and grow in detail over time.
We should note, at least at the time of writing, there are only 'fixed-wing' aircraft available.
Great Overall Performance
The overall performance, despite any of the shortcomings highlighted above – all of which could and likely will be overcome with time – is actually very good. One of the best points is the seemingly ultra-quick loading time, which is rarely any longer than 30 seconds. Even the constant 90 + fps (providing you operate on maximum settings) make the experience, generally speaking, is one of the best.
The User Interface, for example, is perhaps a prime example of this – especially when using the VR Hands option, which seems to fit the interface perfectly.
Another tip is to set the render scale factor from 1.00 (which the default factor has it) to 2.00. This makes a huge difference to your virtual flight experience as it should double the quality of the scenery and graphics. And what's more, unlike some other flight simulators, the tools to do this are already within the program.
Aerofly Fs 2 Flight Simulator System Requirements
More experienced virtual pilots or those who have a particular priority for finer details will most likely be disappointed with the sound options of the aircraft, however, as there is little difference (if any) between planes. While this is a trivial detail to some, those who are looking to truly immerse themselves in the virtual skies and get as authentic an experience as possible will find this a big factor. And possibly a deciding one.
Perhaps another key detail – at least at the moment – is that no multiplayer options are available for Aerofly FS2. And while this is perhaps not important for newcomers, it is a feature that helps foster a sense of community.
Great Authenticity But Room For Improvements
If we recap for a moment, then, the overall performance is largely agreed upon to be among the best available at the moment. And while it is a little limited compared to more established flight sim programs, the choice of aircraft is also wide-ranging. The sense of authenticity is also overall very good, especially with the VR Hands option, which does achieve in taking the realism level up a notch or two.
However, there is plenty of room for improvements – especially if they wish to attract and keep long-term, experienced virtual pilots.
For example, there is no other air traffic to contend with at the moment, meaning you are alone on your virtual flights. And while this is perhaps perfect for more inexperienced pilots who wish to practice their skills a little, pilots who have enjoyed more time in the air will welcome the realism of having to think about and deal with other air traffic. As they would to deal with Air Traffic Control and the other aspect of realism that it brings.
Furthermore, while the clouds and the elements are good, they are very limited – no snow or rain is yet available, for example. And, as mentioned above, the lack of multiplayer puts other flight sims at an obvious advantage.
A Discreet But Solid Start To Attract The 'Casual Flight Simmer!'
While we will sum up very shortly, the thing that appears to be really in the program's favor is the high-resolution frame rates and the (comparatively speaking to other programs) low amount of fps needed to achieve them. And while there are fewer destinations and planes available, what is available is by and large very realistic graphics wise.
The fact that Aerofly FS 2 is still very much in its infancy is encouraging. And it would appear that plans to eventually cover the entire globe as any other flight sim program would appear to be very much in the pipeline (however there are no dates or particulars currently available for such upgrades).
The future, though, does look very promising for the program. And, should more and more people jump on board and begin taking to the skies, such additions as multiplayer and online communities specifically revolved around the program will become self-fulfilling.
As one reviewer pointed out, one of the things that it had to its advantage is that many of the newcomers to flight simulation will simply not be aware of many, if any of the more long-established flight sim programs. Many of these newcomers will likely find Aerofly FS 2 through their VR headsets. Indeed, a case of a program using a specific technology to reach and nurture its own exclusive audience.
There is no doubt that Aerofly FS 2 is the new boy in the virtual hangar. However, it appears to be in prime position to grow quickly, and at the same time, suddenly overtake its rivals. Much will depend, though, on the progress it makes, how fast it makes it, and where it chooses to apply such progress. This, more than anything else, will determine if this simulator can capitalize on what is quietly a solid entry onto the stage of virtual flying.
By their own mission statements, it is the 'casual flight simmer' that Aerofly FS 2 is aimed at. So while we will very likely see more expansive parts of the United States and other parts of the world to fly over in good time, such improvements as the weather, cloud realism, difference in aircraft sounds, and any manner of smaller details that regular, veteran virtual pilots crave for authenticity, are likely to be at the back of the queue for some time.
And perhaps one more bonus to mention before we move on and wrap this up so you can decide whether this is a flight simulation package for you, the program runs on Steam. This, of course, means that there are no discs that are required for you to keep up or sifting through necessary add-ons and downloads. All such automatic updates will take care of leaving you to do what you purchased the program for. Take to the virtual skies.
Videos
Below is the official trailer video albeit published on YouTube by Aerosoft.
Here is a 30+ minute video from Jeff Favignano on YouTube demonstrating gameplay in Aerofly FS 2.
Do I Buy, Or Do I Wait? That Is The Question
So, with all of that in mind, then, is Aerofly FS 2 worth it? Well, as in everything else – virtual or otherwise – it depends very much on your perspective.
With the next Microsoft Flight Simulator being released in 2020, you may decide to wait.
- You can control the autopilot at the cockpit panel using the mouse and mousewheel.
- You can use different keys or buttons after setting them up ('Settings' / 'Control' / 'Autopilot').
At the beginning it is recommended only to use only one of this possibilities. Using both is only recommended for advanced users. The autopilot can stabilize the heading, airspeed, altitude as well as the vertical speed. The autopilot cannot be switched on and will disengage when one of the following limits is exceeded: bank angle larger than 60 degrees, pitch angle larger than 45 degrees, airspeed less than 1.2 times the stall speed or when the aircraft is on the ground. These limits are exceeded for example if you fly a looping with heading mode engaged – the autopilot will disengage as soon as the nose is 45 degrees above the horizon.
Autopilot modes
WING LEVELER (ROL) In this mode the autopilot will engage in the basic roll (ROL) mode which functions as a wing leveler.
PITCH ALTIDUTE HOLD (PIT) The Pitch Attitude Hold (PIT) mode allows constant attitude climbs and descents.
AIRSPEED (SPD) The airspeed mode / auto-throttle will adjust the engine power to keep the selected airspeed. The target airspeed is shown in magenta at the virtual cockpit and can be changed by individually programmed buttons or keys. See below how to do.
HEADING HOLD (HDG) The heading hold mode can be activated and deactivated by tapping on the heading indicator. The box around the heading will change its color to green to indicate the heading is controlled by the autopilot. If no heading was selected so far, the current heading will be selected and shown in magenta. The target heading can be changed by tapping the + / – buttons below the heading indicator. Touching these buttons for a longer time will repeatedly change the selected heading by 5 degrees. The target heading can be changed while the heading mode is engaged, the autopilot will then turn the aircraft to the selected heading.
ALTITUDE HOLD (ALT) Hold a constant altitude. This mode is perfect for cruise flight at a constant altitude. Tap the altitude indicator to activate this mode. When engaged, the autopilot will climb / descend to the target altitude and level off. The vertical speed in this phase can be selected by using the + / – buttons below the vertical speed indicator . When the target altitude is changed by tapping the + / – buttons below the altitude indicator, the autopilot will initiate a climb / descent to the new altitude. The vertical speed for this will be the last selected vertical speed, provided it has the right direction. If a descent would be required to reach the new altitude and the last selected vertical speed was a climb at 1000 ft/min, this would be changed to a default of -1500 ft/min and vice versa.
Vertical speed (V/S) Climb / descend at a constant rate. When engaged, the autopilot will try to climb / descend at the selected vertical speed. If the aircraft cannot climb at the selected vertical speed, it will loose airspeed until the autopilot disengages at minimum speed. This mode can be selected by tapping the vertical speed indicator. The v/s mode will override the altitude mode, so this can be used to leave an altitude that was previously held constant by the autopilot. On the other hand, if the altitude mode is active, the vertical speed mode will disengage 500 ft before reaching the target altitude to allow levelling off and avoid crossing a selected altitude. Two axis stabilisation (ROL + ALT) The easiest way to use the autopilot is the ROL/ALT mode. The ROL mode is per default enabled if you start the autopilot via the 'AP' button on the autopilot panel or pressing Key 'A'. After that press 'ALT' at the panel. Now the aircraft will be stabilized automatically.
Heading mode (HDG)
- Click at the autopilot panel on 'AP' to activate the autopilot
- Click on 'HDG' right beside to activate the Heading Mode. You also will see 'HDG' at the panels display
- Click 'I' to display the virtual cockpit at the top of the screen for a easy check of presetted course.
- To change the course manually move the mouseover the 'HDG' select knob and use the mouse wheel.
- Preset the altitude via the select knob (mouseover and mousewheel) at the autopilot panel (e.g. 5.100 FT)
- Click on 'Arm' to activate the selected height
- Click once again on 'ALT' to activate the Pitch, displayed by 'PIT'
- Click repeatedly on 'UP' to select the climb rate (or 'DN' for down)
By this way the autopilot will be target the presetted height and will hold the flight level automatically. From now you can change the flight level by presetting a new high and click on 'up' or 'down' once again.
Vertical speed mode (VS)
The vertical speed (VS) mode allows variable vertical speed climbs and descents.
- Click at the autopilot panel on 'AP' to activate the autopilot
- Click on 'VS' to activate the vertical speed Mode
- Click on 'UP' or 'DN' to select vertical speed rate
- Control the rate by the vertical speed indicator at the panel or climb rate at the virtual cockpit (+170 ft/min on the illustration beside)
From now you can e.g. add the heading mode by clicking on 'HDG'. By this way you can control the course via the 'HDG' select knob (2.4) and climb rate via the 'UP' or 'DN' buttons.
As we steadily improve the depth system of all airplanes in Aerofly FS 2, we noticed that it was getting a lot more difficult to operate the autopilot in most airplanes as we are simulating them ‘almost' like their real counterparts. We soon noticed that this is just not an option for the mobile version because the PC version is already giving novice users a headache. So we created the copilot which is nothing else than a highly sophisticated user interface for the autopilot in the airplane. The new version of the computer pilot will use the aircraft's autopilot if available, so that the selected values displayed in the cockpit are in sync with the copilot's settings. Engaging the copilot will enable the autopilot and set it to the current heading and vertical speed. Heading and vertical speeds can be changed using the +/- buttons. When ALT is enabled, the autopilot is set up to fly to the selected altitude. The selected altitude can be changed while ALT is active. If the aircraft has to climb to get to the selected altitude, the copilot will either climb with a constant vertical speed or climb by maintaining the selected airspeed, depending on the aircraft type and autopilot. Descents are always done by maintaining a vertical speed. Press the ROUTE button when close to the green navigation route to follow this route. The copilot will either fly manually or configure the aircraft's autopilot to follow the route and climb and descend accordingly. The airspeed is controlled by the copilot using the throttle control or the aircraft's autothrottle if available. The copilot will disengage the autopilot or stop controlling the airplane 0.2 NM before the destination runway threshold. From this point on you have to perform the landing manually.
The navigation is in union with the autopilot to form a fascinating chapter in Aerofly FS 2. We will shop the basic navigation in the paragraphs below.
Navigation from the current position to a destination airport
Open 'Navigation' from the main menu. In this window you can see your current position and all airports in the actual map section. The map can be zoomed in/out with the mouse wheel and swiped to display more airfields. Then click on the symbol at the bottom of the page with the landing aircraft. After that you can choose your destination from a list. If a former route is displayed then simply click on 'Clear Route' to delete the old one.
Immediately after selecting your destination all runways will appear as a list. Choose one of them. The displayed route will be actual after any change. By clicking the icon at the top right of the screen all information can be updated manually.
If the destination is set you can add VORs or any free positions as waypoints. Do add a VOR or any position as a waypoint by clicking left on a VOR icon or anywhere on the map and then click on '+' to insert. Use the red 'x' icon to delete a waypoint from your route.
In the cockpit view you can use the moving map (M) to display the flight plan. The map can be zoomed in or out with the mouse wheel. You can change the orientation or frame size via the two icons at the bottom of the map.
To plan a new route open the 'Navigation' dialog in the main menu. If you don´t know the icons please click on '?':
Select a starting airfield
- Delete any former route using the 'Delete Route' icon
- Zoom in on the map to the starting area
- Click on the 'Aircraft start' button
- Select an airfield from the list on the right
- Select a runway using the 'Start' icon
Select a destination airfield
- Zoom in on the map to the destination area
- Click on the 'Aircraft Landing' button
- Select a destination from the list
- Select a runway using the 'Approach' icon
The map can now be centered to see the entire route
Add a waypoint
- Use the 4 icons at lower left to show/hide VORs or waypoints
- Select an area by tapping into the map
- Select a waypoint or a VOR from the list on the right
- Add a point via the '+' symbol
Delete a waypoint
- Select a waypoint from the flight plan at the bottom
- Delete the point via the 'x' symbol
Start flying a route
- Place the aircraft at the start position via the symbol at the top right portion of the screen
- Return to the main menu and select 'Fly'
- From now the flight route is displayed in the glass cockpit
- The flight route is also displayed in the flight information
- Fly the route manually
Fly route by autopilot
- Start the aircraft manually
- Shortly after the start the 'Route' button under C / P is active
- Click on Route
- Now the aircraft should fly automatically to the destination
- Fly the plane until the destination is reached and land manually
Aerofly FS 2 detects 3D glasses automatically. If you want to select the mode manually you can do this by launching the program via the steam client:
- Start the Steam client.
- Open the 'Library' / 'Games' and right click on Aerofly FS 2.
- Click on 'Play'.
- Now select 'Oculus VR or other', 'VR-HTC-Steam' or the 'normal' mode.
- For any other problems Steam provides a support page for Steam HTC with solutions or info at the Forum for Oculus Rift
Open the sound settings by swiping up from the bottom of the screen of your device. Here you can turn on/off the sound and set the volume. You also can use the normal volume controller.
To use the Steam version of aerofly FS2 you need to install the 'Steam client' first. You can set up the update preferences via this client. If you never changed the default settings, the Aerofly FS 2 will keep the actual settings.
Update preferences
If you changed the settings, please proceed as follows to set up automatic updates:
- Start the Steam client
- Right click on 'Aerofly FS2 Flight Simulator' and select 'Properties'
- Select the 'Updates' tab and choose 'Always keep this game up to date'
Starting an update manually
- Start the Steam client
- Right click on 'Aerofly FS 2 Flight Simulator' and select 'Properties'
- Click the DLC tab and check for an available update
- Start the update
The Aerofly FS 2 is currently an Early Access game. If you want to have more insight you can agree to the beta status via your Steam Client. This way, you will get updates with features that are still in progress. You can go back to the Early Access by the same way.
- Start your Steam client.
- Open 'Library' / 'Games' and right click on Aerofly FS 2.
- Open 'properties' to see the window shown on the right
- Select the tab 'Betas' and opt for the beta status
- After that you will see [Beta] at the Aerofly FS 2 line.
Given the early access releases of Aerofly FS 2, it might be tempting to dismiss the program and move on to other more established flight sim programs. However, the fact is, once you do give it a try you will very likely find yourself begrudgingly liking what is unfolding before you.
And while there are still ways to go in terms of high-resolution add-ons and scenery (which will surely come with time) the initial feeling is one of positivity, even if there is a longing for more quantity of such scenery and airports.
As we will look at as we go through our review of Aerofly FS 2, it is a program in rather a unique position. Still young enough in terms of what is available to the public to grow in any direction it wishes, but established and credible enough, with high-resolution graphics, highly realistic scenery and authentic aircraft. In short, whether you decide to purchase this in the near future or decide to hold off a little while longer, the future looks very intriguing for the flight sim program.
You can jump to individual sections of the review using the jump links below;
In its current format, it is a program that appeals a little more to newcomers in flight simulation although experienced and grizzled vets of the virtual skies should find something of interest here too. Although that is not a reflection on the authenticity or the quality of the simulator, rather a nod of the hat to the stripped-down essence of the program that allows the basics of flight simulation to shine through. And this is something that will appeal to both inexperienced and experienced virtual pilots alike.
Default Scenery And Add-Ons – Good Quality But More Quantity Needed!
Let's start with the scenery. After all, aside from the vehicles themselves, it is virtual skies you will be flying through and the visuals you will witness from the air that makes one program stand out from another.
In the basic download, high res sceneries of Utah, Colorado, and much of the Southwestern United States are available. There are several add-ons for purchase, however, including the Northeastern region of the United States and Switzerland. And what's more, for basic default scenery, the detail on offer is really quite impressive.
For example, if we look at the original default scenery package, the Southwestern states of the United States – which covers essentially California up to the state of Washington, including Nevada and Arizona. You can expect to see many of the major tourist attractions such as the Golden Gate Bridge with the beautifully textured water of the Pacific Ocean below it – although we should note, the water itself is 'still shot' and not animated as in other flight sims.
Furthermore, such iconic cities of California as San Francisco, Oakland, and Los Angeles are meticulously detailed, including many skyscraper buildings and 3D trees below. Death Valley and all of the intricate details of the Californian desert is another particularly impressive area on offer.
Over 200 Airports In Southwestern United States To Choose From Alone!
Furthermore, over 200 airports are available to land at or take off from in this replicated part of the United States. The elements too are quite impressive, with adjustable wind, clouds, and other thermal activity, including turbulence. There is also an easy-to-use route editor so that you can plan your flight missions with ease. Furthermore, the time of day or night can be adjusted to suit you or whatever mission you are about to embark on.
Further still, other programmers have also begun converting their scenery for Aerofly FS 2. For example, Aerosoft has available Helgoland (the German island), while ORBX has Innsbruck, Chicago Meigs, Monterey, and Eagle County. These are great add-ons, and while the water is perhaps a disappointment to many in that it is essentially static, the animation and movement of people on the streets below in these particular add-ons, are a big bonus.
Make no mistake, though, many areas around the globe (at the time of writing) are only available in low resolution. Even some of the Southwestern USA areas suddenly drop from highly detailed to basic trees or just basic ground. And while there will no doubt be future high res scenery available in time – we should remember that Colorado and Utah were not available in the original release – for many virtual pilots, there is simply no reason nor incentive to keep returning to the the sim.
However, when they recently developed and released their VR Hands in early 2018, many users once again took to the skies from the Aerofly FS 2 hangar.
Virtual Reality Hands – Good! Very Good! But Requires (Lots Of) Practice!
The release of Aerofly's Virtual Reality Hands was originally intended for Oculus users only. However, a rethink caused them to make the option available to everyone, which is most definitely the correct course of action for a program looking to entice first-time users and win back those who might have moved on to other programs since first installing the package – mainly for the reasons listed above.
What the VR Hands offers to the pilot is a burst of reality and authenticity - which is essentially at the core of all virtual flyers' desires – and, in their words, 'blurs the line between reality and virtual flying even further'. Indeed, while other programs are rolling out their own similar versions, the Aerofly FS 2 VR Hands option would appear to be one of the best available. Certainly at the time of writing.
Using motion controllers, you can now control any aircraft while using Aerofly FS 2 'with your own hands'. Each and every button, lever, dial, and switch – anything you have control over in the virtual cockpit, you can now control with your (virtual) hands. Indeed, the motions and gestures you might use in a real aircraft are very much the same as you will need to replicate in your virtual pilot's seat with the VR Hands feature.
At least in theory anyway.
While the VR Hands program does indeed do as it says on the tin – for example, if you wish to flick a switch you would place your 'finger' near the switch on the screen and then 'drag' it back causing the virtual switch to flick as intended. However, such motions, at least on certain controls – and it will likely be different ones for different pilots depending on how you 'use' your virtual hands – can take a little getting used to. In fact, unless you are particularly persistent, the 'missing' switches and levers can begin to become detrimental to your overall experience in the virtual skies.
That isn't to say that the experience – once mastered – will not be a pleasurable one. But you should perhaps be prepared to spend a little more time than you might otherwise expect to get used to the VR Hands 'feel'.
Should you wish to change back to traditional controls halfway through a flight, however, the option to do so is available to you, giving you, the pilot, the best of both virtual worlds. Should you wish to view the manual for the VR Hands program click here.
OK, So What About The Planes?
OK, so whether you are flying in a traditional virtual manner or using the VR Hands system, it is the planes themselves that will take you from A to B. So, what is on offer?
Well, if the scenery leaves a little to be desired – at least at this stage in its development, then the range of aircraft available begins to make up for it. Everything from gliders, to single-engine Cessna planes, to 747 jets are available. However, while there is a good quantity of aerial vehicles available, and they are all very detailed and impressive graphics-wise, some of the functionality, like the scenery, leaves plenty of room for improvement, with only flight and navigational functions available for many of the planes.
However, what is available varies from plane to plane, and only by going through them can you see what exactly is available for each one and what isn't. Indeed, for an inexperienced virtual pilot, this itself might be a fun task to undertake.
What Is Currently Available In The Virtual Hangar?
There are 20 aircraft (at the time of writing) included in the package, each with 3D cockpits with adjustable lighting for day/night flying. There is even an interactive flight school so you can learn the basics of virtual flight – something that newcomers to the virtual skies might find particularly useful.
Some of the planes available to you include F-15 and F-18, Learjet 45, Baron 57, an Airbus A320, the B737-500, and the B747-400, the Bucker Jungmeister, the Swift S1 glider, P-38 Lightning, and even the Sopwith Camel. And, as time goes on, more and more planes will become available.
There are some planes, though, that are decisively more detailed than most on Aerofly FS 2, with the Cessna C172 and the Bombardier Q400 being two of the most impressive.
All of the planes are very much worth checking out, though. And each brings something a little different to the virtual flight it will take you on. Furthermore, like the scenery issues highlighted above, the details, quantity, and functionality of the planes available will very likely improve and grow in detail over time.
We should note, at least at the time of writing, there are only 'fixed-wing' aircraft available.
Great Overall Performance
The overall performance, despite any of the shortcomings highlighted above – all of which could and likely will be overcome with time – is actually very good. One of the best points is the seemingly ultra-quick loading time, which is rarely any longer than 30 seconds. Even the constant 90 + fps (providing you operate on maximum settings) make the experience, generally speaking, is one of the best.
The User Interface, for example, is perhaps a prime example of this – especially when using the VR Hands option, which seems to fit the interface perfectly.
Another tip is to set the render scale factor from 1.00 (which the default factor has it) to 2.00. This makes a huge difference to your virtual flight experience as it should double the quality of the scenery and graphics. And what's more, unlike some other flight simulators, the tools to do this are already within the program.
Aerofly Fs 2 Flight Simulator System Requirements
More experienced virtual pilots or those who have a particular priority for finer details will most likely be disappointed with the sound options of the aircraft, however, as there is little difference (if any) between planes. While this is a trivial detail to some, those who are looking to truly immerse themselves in the virtual skies and get as authentic an experience as possible will find this a big factor. And possibly a deciding one.
Perhaps another key detail – at least at the moment – is that no multiplayer options are available for Aerofly FS2. And while this is perhaps not important for newcomers, it is a feature that helps foster a sense of community.
Great Authenticity But Room For Improvements
If we recap for a moment, then, the overall performance is largely agreed upon to be among the best available at the moment. And while it is a little limited compared to more established flight sim programs, the choice of aircraft is also wide-ranging. The sense of authenticity is also overall very good, especially with the VR Hands option, which does achieve in taking the realism level up a notch or two.
However, there is plenty of room for improvements – especially if they wish to attract and keep long-term, experienced virtual pilots.
For example, there is no other air traffic to contend with at the moment, meaning you are alone on your virtual flights. And while this is perhaps perfect for more inexperienced pilots who wish to practice their skills a little, pilots who have enjoyed more time in the air will welcome the realism of having to think about and deal with other air traffic. As they would to deal with Air Traffic Control and the other aspect of realism that it brings.
Furthermore, while the clouds and the elements are good, they are very limited – no snow or rain is yet available, for example. And, as mentioned above, the lack of multiplayer puts other flight sims at an obvious advantage.
A Discreet But Solid Start To Attract The 'Casual Flight Simmer!'
While we will sum up very shortly, the thing that appears to be really in the program's favor is the high-resolution frame rates and the (comparatively speaking to other programs) low amount of fps needed to achieve them. And while there are fewer destinations and planes available, what is available is by and large very realistic graphics wise.
The fact that Aerofly FS 2 is still very much in its infancy is encouraging. And it would appear that plans to eventually cover the entire globe as any other flight sim program would appear to be very much in the pipeline (however there are no dates or particulars currently available for such upgrades).
The future, though, does look very promising for the program. And, should more and more people jump on board and begin taking to the skies, such additions as multiplayer and online communities specifically revolved around the program will become self-fulfilling.
As one reviewer pointed out, one of the things that it had to its advantage is that many of the newcomers to flight simulation will simply not be aware of many, if any of the more long-established flight sim programs. Many of these newcomers will likely find Aerofly FS 2 through their VR headsets. Indeed, a case of a program using a specific technology to reach and nurture its own exclusive audience.
There is no doubt that Aerofly FS 2 is the new boy in the virtual hangar. However, it appears to be in prime position to grow quickly, and at the same time, suddenly overtake its rivals. Much will depend, though, on the progress it makes, how fast it makes it, and where it chooses to apply such progress. This, more than anything else, will determine if this simulator can capitalize on what is quietly a solid entry onto the stage of virtual flying.
By their own mission statements, it is the 'casual flight simmer' that Aerofly FS 2 is aimed at. So while we will very likely see more expansive parts of the United States and other parts of the world to fly over in good time, such improvements as the weather, cloud realism, difference in aircraft sounds, and any manner of smaller details that regular, veteran virtual pilots crave for authenticity, are likely to be at the back of the queue for some time.
And perhaps one more bonus to mention before we move on and wrap this up so you can decide whether this is a flight simulation package for you, the program runs on Steam. This, of course, means that there are no discs that are required for you to keep up or sifting through necessary add-ons and downloads. All such automatic updates will take care of leaving you to do what you purchased the program for. Take to the virtual skies.
Videos
Below is the official trailer video albeit published on YouTube by Aerosoft.
Here is a 30+ minute video from Jeff Favignano on YouTube demonstrating gameplay in Aerofly FS 2.
Do I Buy, Or Do I Wait? That Is The Question
So, with all of that in mind, then, is Aerofly FS 2 worth it? Well, as in everything else – virtual or otherwise – it depends very much on your perspective.
With the next Microsoft Flight Simulator being released in 2020, you may decide to wait.
If you are a newcomer to the virtual skies, then you could do a lot worse than start out with this program. Indeed, the lack of complex activities to perform while 'in-flight' is perhaps a bonus to newcomers to flight simulation. Especially given that more and more will become available as time goes on.
And what's more, for new pilots to the virtual skies, part of the appeal will be the option to simply practice take-offs and landings between the many airports in areas they wish to fly as opposed to the long, ocean-crossing flights from New York to London, for example. Another feature that will possibly appeal to newcomers and casual flyers is the ability to begin a flight or mission, already on approach to your landing destination.
And this might be true of the long-term virtual pilots, who may find the program somewhat limited in its current form, will still be able to find aspects of it useful to their experience, perhaps not least the VR Hands aspect. And while they might be occasional users of the program at first, as it grows, they are almost certain to return.
And perhaps that, at least for now, is the greatest thing that it has going for it – the potential for the new scenery it can bring (the UK and the rest of Europe, for example, or South America), as well as the improvements to the aircraft and other details, means the fate of the program is within its own hands.
For those in between those two places on the virtual pilot spectrum, Aerofly FS 2 presents a potential sticking point. After all, right now, there are undoubtedly better options open if you are looking to buy one program and one program only. Of course, if money is not an issue then you may be just as well purchasing a copy and begin building up your air hours on it.
Aerofly Fs 2 Flight Simulator Download Android
Where it might be as it develops, however, is in the hands of those behind the scenes, and what else they make available. And perhaps crucially if they do ever wish to expand from casual simmers only and try and net some of the more experienced, 'hardcore flight simmers' when such developments take place.
Although at least 4 GB of memory is required, it is recommended that you have 8 GB RAM on your system, which will need to be 64-bit versions of Windows 7,8 or 10. Furthermore, 40 GB of memory is required to get the most out of this sim package.
We have rated Aerofly FS 2 4 out of 5 stars.
Aerofly Fs 2 Flight Simulator Free Download Android
Let us know your thoughts...
Aerofly Fs 2 Flight Simulator Requirements
Do you own a copy of this simulator? What are your thoughts? Do you like it, hate it, not too fussed? What could be improved? What parts are fantastic? Please let us know in the comments section below.